This is just crazy. I thought all those astronauts underwent psychiatric evaluation? If so, they might want to try a little harder. If not, they might want to start!
So I have some awesome ideas for the upcoming Wednesday game. We're gonna be using Iron Heroes, a system that I have a love/hate relationship with. I love it because you can do simply awesome stuff in it. It is very up front about what it does, and what it does is ass-kicking. On the other hand, I hate it because it can be tedious at times. You need a lot of paper, and you need to pay close attention to everything in combat (and let's face it, combat has never been my strong suit). The token system, while a neat idea, kinda bogs down the actual gameplay. We're starting at level one, so it won't be so bad to start and will allow me and the players to get used to the system.
The world I'm designing for this game is awesome but freaking complex. What started off as a cool idea has evolved into a full-fledged pain in the ass. I'm actually kinda scared that I'm going to do all this work, only to have it all be in vain.
I'm starting to understand why people like mods now.
Once again I find that I don't have much to talk about, so I'll close this puppy up.
Peace!
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4 comments:
Like I said, let the players do most of the work. THe cheat sheets that I made are pretty good. The players are 2 double sided dealing stunts and challenges and other stuff. The DM one, which I made a couple copies of just so that you don't have to look everything up, is another 2 double sided pages plus a single side sheet. It has things like status affects and cover and things like that.
Hopefully it comes in handy.
Yeah, I plan on making the players do a lot of the work. The stuff I have to do is create the world and adventures, which are going to be more complex than I am used to.
Of course, I'm probably just going to hand you guys the airship and say, "Here you go. Figure it out!"
And since you'll be using a method of transportation other than your standard bipedal locomotion, I'll throw Dire Tigers at you. You know, for nostalgia's sake. ;)
A good thread on the learning curve of IH. worth a look.
http://p222.ezboard.com/Actual-Play-Observations/fokayyourturnfrm36.showMessage?topicID=847.topic
I just love DIRE TIGERS!!!
That's an awesome post, and puts my mind at ease about several things (not least of which is the variant Armiger, which DJ had pointed out was weaksauce!).
Thanks for the heads up!
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